Role
UX Designer
Tmeline
January 2026-Present
Tools
Figma
Nudge
Real-Time Networking Platform with Availability-Based Matching and Intent Signaling

The Project
Nudge is a mobile networking platform designed to enable low-pressure, real-time interactions based on user availability and intent. Unlike traditional networking platforms that prioritize static profiles and long-term connections, Nudge focuses on moment-based interactions, helping users connect when it actually makes sense.
The Problem
Users donβt struggle to meet people, they struggle to find the right people at the right moment.
The Outcome
A real-time networking platform that enables:
availability-based interaction
intent-driven connections
low-friction, contextual engagement
My Role & Teamwork
I designed the product experience from early concept to high-fidelity UI, including:
user flows and interaction models
wireframes and prototypes
design system and component library
I collaborated with a cross-functional team to align design decisions with product direction and technical feasibility.
The Problem Space
I designed the product experience from early concept to high-fidelity UI, including:
user flows and interaction models
wireframes and prototypes
design system and component library
I collaborated with a cross-functional team to align design decisions with product direction and technical feasibility.
Research & Planning
I designed the product experience from early concept to high-fidelity UI, including:
user flows and interaction models
wireframes and prototypes
design system and component library
I collaborated with a cross-functional team to align design decisions with product direction and technical feasibility.
User Flows
I designed the product experience from early concept to high-fidelity UI, including:
user flows and interaction models
wireframes and prototypes
design system and component library
I collaborated with a cross-functional team to align design decisions with product direction and technical feasibility.
I designed the product experience from early concept to high-fidelity UI, including:
user flows and interaction models
wireframes and prototypes
design system and component library
I collaborated with a cross-functional team to align design decisions with product direction and technical feasibility.
Feature Definitions & Low Fidelity
I designed the product experience from early concept to high-fidelity UI, including:
user flows and interaction models
wireframes and prototypes
design system and component library
I collaborated with a cross-functional team to align design decisions with product direction and technical feasibility.








